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Typical Sans Fighting Game

Typical Sans Fighting Game

A Roblox experience owned by Typical Sans Fighting Game Group.

Fighting & PvPENSansFightingBoss Battles

Description (written by the developer; not a statement by this register)

Typical Sans Fighting Game is the most typical sans fighting game😎 Afk or drink water to get Souls 👍 Fight bosses to get coins and then get skins💰 Battle with others😈 And the most important😊 Have fun!😁

Last updated by the developer 11 Aug 2026, 10:24 UTC.

0
playing (measured 13 Aug 2026, 05:18 UTC)
55,172
lifetime visits
68%
liked (131 👍 / 63 👎)
353
favourites (6.4 per 1k visits)
17 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pesti Sans
444 R$
Among us Sans
100 R$
Normal Face Sans
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Underswap Sans · other613 · 0.00% win
3DBB Hyper Dust Sans (10k event) · other296 · 0.00% win
Alpha Badge · other87 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

676867.515 August 2026 — 67 % liked24 September 2026 — 67 % liked24 October 2026 — 68 % liked15 August 202624 October 2026
3 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 22:3368+1
24 Sept 2026, 22:2367no change
15 Aug 2026, 16:5167first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.