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📝Escape Evil School Obby

📝Escape Evil School Obby

A Roblox experience owned by The Fun Games Creator.

ObbyENschoolescapeparkour

📝Escape Evil School Obby is an obby experience created on 2022-04-17. It has recorded 9,345,113 lifetime visits and 274,280 favorites. The title holds a 77% like percentage. Currently, zero users are playing the game. The description highlights platformer parkour stages and premium chat tag benefits.

Description (written by the developer; not a statement by this register)

🤯We are stuck in School... BOOOOORING! Let's find escape out and escape from the boring math class obbies! 💪🏻Good luck in this adventure based escape obby. You will be challanged to beat the platformer obby parkour stages! ✨Premium Benefits: Chat tag! 💰 Stuck? Buy one of the special power-ups to help you get through the obby creator! 👍 Like and favourite the game if you enjoyed it! Tags: School, obby, escape obbies, homework, teacher, escape school, escape classroom, obby, cartoony, platformer obby, adventure, horror, tycoon.

Last updated by the developer 24 Apr 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 14:52 UTC)
9,345,113
lifetime visits
77%
liked (4,526 👍 / 1,359 👎)
274,275
favourites (29.3 per 1k visits)
17 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Co-Owner Rank!
7,500 R$
AK-47
2,500 R$
Admin
750 R$
Jetpack!
350 R$
*FLY* Magic Carpet!
350 R$
Motorcycle!
159 R$
Speed Coil!
79 R$
Gravity Coil!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome5,863,550 · 0.00% win
You Won! · progression346,939 · 100.0% win
Joined Group! · social31,851 · 0.00% win
Secret Room! · secret4,477 · 0.00% win
Cut the wires! · other1,997 · 0.00% win
Met the Owner · social1,057 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4777no change
13 Aug 2026, 20:4677first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.