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RNG Battlegrounds

RNG Battlegrounds

A Roblox experience owned by Glass Ceiling.

SimulatorENRNGItem CraftingBattle City

Description (written by the developer; not a statement by this register)

[At 1500 Likes, Global Luck will increase to 1.5x] Welcome to RNG Battlegrounds! The Battle City has been infested with Noobs! You must use your Item Making Machine to defeat them, and anyone else who might oppose you! How to Play: - Make items using your item conveyor - Customize them using the conveyor settings! - Travel to Battle City and defeat all your enemies! [Minutes Streak will save for up to 15 minutes after leaving, Items are non-restorable!] [Premium Users have their Item Average Item Tier increased by 2] [Premium Users also increase their Item Protection Rarity Minimum to Rare⭐⭐! (90% Chance)] Developed by Sylveon2222 and NikoSquared This game was inspired by Lucky Blocks Battlegrounds

Last updated by the developer 17 Mar 2026, 16:30 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
397,807
lifetime visits
63%
liked (1,464 👍 / 861 👎)
7,027
favourites (17.7 per 1k visits)
17 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Insurance
199 R$
Super Lucky
199 R$
Care Package
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Amazing, a Legendary! · collection108,837 · 0.00% win
Starting Up · welcome93,789 · 0.00% win
Up and Coming · other93,090 · 0.00% win
Spending Some Time · other62,640 · 0.00% win
Salvager · other54,984 · 0.00% win
Ethereal??? · other51,614 · 0.00% win
Keeping it going! · other27,585 · 0.00% win
Just an Hour · progression16,689 · 0.00% win
Divine Power! · other15,115 · 0.00% win
Beta Tester · other13,129 · 0.00% win
Slayer! · other10,543 · 0.00% win
Mystery Badge 1 · other7,014 · 0.00% win
Power Of The Gods! · other6,955 · 0.00% win
Expert Salvager · other6,139 · 0.00% win
Seasoned Crafter · other6,066 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked4 October 2026 — 63 % liked14 October 2026 — 63 % liked24 October 2026 — 63 % liked14 August 202624 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 02:4863no change
14 Oct 2026, 02:4763no change
4 Oct 2026, 02:4663no change
14 Aug 2026, 22:5363first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.