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Raise a Bingus (DISCONTINUED)

Raise a Bingus (DISCONTINUED)

A Roblox experience owned by Bingus Development Studios.

TycoonENRaise a FloppaClickerPet Simulation

Raise a Bingus (DISCONTINUED) is a tycoon experience created on 2022-04-17. It has accumulated 1,460,996 lifetime visits and 21,108 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description notes it is inspired by Raise a Floppa and involves clicking for in-game currency.

Description (written by the developer; not a statement by this register)

click the bingus for ingame money (not robux you dummy roblox) collaboration with @YoosureAndUser and @swordob inspired by raise a floppa (they are awesome) Tags: Bingus, Floppa, Jinx, House, Survival, Feeding, Cat, Animal, Funny, Yahiamice (what), Raise a Floppa (fre visits), Raise a

Last updated by the developer 30 Apr 2025, 22:25 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
1,460,996
lifetime visits
76%
liked (5,980 👍 / 1,887 👎)
21,098
favourites (14.4 per 1k visits)
17 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

your mother!!!!!!!!!!
50,000 R$
Extended Hunger
99 R$
Fast Walk
19 R$
Drip
8 R$
sunglasses
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WHATS UP!!! · other729,097 · 100.0% win
beta tester · other564 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.