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[🐉] DragonBall: Ultimate Clash 2

[🐉] DragonBall: Ultimate Clash 2

A Roblox experience owned by Defunction Studios.

Fighting & PvPENDragon BallFightingAnime

[🐉] DragonBall: Ultimate Clash 2 is a fighting-pvp experience created on 2022-04-17. The game records 23,631,623 lifetime visits and 39,427 favorites. Currently, 135 users are playing. The title holds a 79% like percentage. It serves as a sequel to Dragonball: Ultimate Clash, featuring character selection and combat mechanics.

Description (written by the developer; not a statement by this register)

(If you don't know how to play click the options button in the menu!) Ahh..."DragonBall: Ultimate Clash 2" a sequel to the game "Dragonball: Ultimate Clash". Many upgrades from the first game but you should see for yourself. Anyways, this is a game where you choose your favorite characters and fight friends and enemies alike! Don't hold back! And always have fun! Characters owned by Toei Animation and FUNimation, please support them! Also if you like the game join our group Defunction Studios to support us! :) [If you haven't played Rage Rebirth 2 yet, here give it a try it's what helped bring this game to life! https://www.roblox.com/games/575451053/13-1-5-Rage-Rebirth-2] https://www.roblox.com/games/3624837313/Infinite-Fighters [Another classic that inspired this one! https://www.roblox.com/games/33409138/DragonBall-Sparking-Meteor, https://www.roblox.com/games/30187442/Dragon-ball-Sparking-Met ...

Last updated by the developer 16 Aug 2026, 20:49 UTC.

96
playing (measured 21 Aug 2026, 20:54 UTC)
23,683,240
lifetime visits
79%
liked (10,839 👍 / 2,804 👎)
39,622
favourites (1.7 per 1k visits)
17 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

969997.510 August 2026 — 99 players21 August 2026 — 96 players10 August 202621 August 2026
2 measurements spanning 11 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–99 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5496-3
10 Aug 2026, 16:0799first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huge Donation
1,000 R$
Change Map Gamepass
625 R$
2x Zeni
500 R$
[Buy In game] Early Access Gamepass
300 R$
[Buy Ingame] Heroes Characters Gamepass
300 R$
Large Donation
100 R$
Music Changer
75 R$
Small Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Ultimate Clash 2! · welcome4,260,012 · 100.0% win
Played for 10 minutes · welcome1,793,508 · 39.5% win
Played for 1 hour · other269,789 · 3.5% win
Played for 2 hours!? · progression18,624 · 1.4% win
Played for 5 hours.... · other7,044 · 0.30% win
You've Met Sai (Owners) · other1,650 · 0.00% win
The Sword of Legends · other1,162 · 0.00% win
2xZeniRights · other943 · 0.00% win
You can't go in there! · other360 · 0.00% win
You've met the creator · welcome229 · 0.00% win
R.I.P · other219 · 0.00% win
Destroyer · other131 · 0.30% win
The Highest Peak · progression43 · 0.00% win
Erased · other36 · 0.00% win
Secret Badge · secret7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7913 August 2026 — 79 % liked21 August 2026 — 79 % liked23 August 2026 — 79 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 16:0879no change
21 Aug 2026, 20:5479no change
13 Aug 2026, 16:0379first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.