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SuperHuman Simulator

SuperHuman Simulator

A Roblox experience owned by ExoLite Studios.

SimulatorENsuperherotrainingsimulator

Description (written by the developer; not a statement by this register)

Start Your Journey V1.11 ----------------------------------------------------------- 🔥Welcome to SuperHuman Simulator The Original SuperHuman Simulator ----------------------------------------------------------- Become a famous hero or an infamous villain as you train to become the strongest human to ever live! 👊Train your fist 🦾Train your body 🔮Train your mind 🦵Train your speed 🏅Rank up and unlock heightened power! 🌍Explore and find different zones in different areas to help you become stronger! 🏆Fight for the number 1 on the leader boards! Codes: Release, ----------------------------------------------------------- ✌️Regards Exolite Studios Team

Last updated by the developer 31 Jul 2025, 10:11 UTC.

0
playing (measured 15 Aug 2026, 13:33 UTC)
1,021
lifetime visits
90%
liked (9 👍 / 1 👎)
12
favourites (11.8 per 1k visits)
18 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Power
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Superhuman Simulator: Original · welcome205 · 0.00% win
You Met The Owner · social34 · 0.00% win
Joined during the Otto Event · social15 · 0.00% win
True Power · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.