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RETRO 175+ Stages Obby 👾

RETRO 175+ Stages Obby 👾

A Roblox experience owned by Upward Games.

ObbyENretroparkourstage-based

RETRO 175+ Stages Obby 👾 is an obby experience created on 2022-04-20. It has accumulated 32,807,959 lifetime visits and 27,665 favorites. Currently, zero users are playing. The game holds a 52% like percentage. The description notes over 175 stages and frequent updates.

Description (written by the developer; not a statement by this register)

⚡️ Can YOU defeat all the stages to WIN?! ⚡️ 👍 Remember to LIKE and FAVORITE the game if you had fun! ❤️ Also remember to join our group 'Upward Games' to show support! There are currently 175+ STAGES for you to complete, do you have what it takes to beat them all? 🎁 MORE Stages coming! Check back very soon! 🔨 SHUTDOWN = UPDATES! 📜 UPDATES OFTEN! Make sure to check back soon! 👍 Remember to LIKE and FAVORITE the game! Tags (ignore): Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Tower, Retro, Rainbow, Fun, Easy, Colorful

Last updated by the developer 13 Aug 2024, 14:27 UTC.

0
playing (measured 11 Aug 2026, 00:50 UTC)
32,807,959
lifetime visits
52%
liked (3,974 👍 / 3,621 👎)
27,634
favourites (0.8 per 1k visits)
20 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dual Gravity Coil
499 R$
Gravity Coil
299 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Retro Obby! · welcome14,401,491 · 52.2% win
Stage 10 · progression9,355,898 · 34.8% win
Stage 50 · progression2,757,379 · 0.00% win
Stage 100 · progression930,763 · 34.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5223 August 2026 — 52 % liked2 September 2026 — 52 % liked22 September 2026 — 52 % liked22 October 2026 — 52 % liked23 August 202622 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:3652no change
22 Sept 2026, 15:3352no change
2 Sept 2026, 15:2252no change
23 Aug 2026, 15:1652first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.