Hallway Jam - Opened Dev Test Build
A Roblox experience owned by Giant Sandwich Studios.
SurvivalENsurvivalround-basedexperimental
Description (written by the developer; not a statement by this register)
WAS temporarily public for the time being, and is public again because the game is effectively discontinued, thanks to everyone who cared for the project, I wanna work on something newer old description: Thanks to everyone who participated in playing the development test when it was open to the public, I'll be publishing a public version with hopefully more monsters and maps and overall improvements later when everything is considered in a perfect working condition. warning: this is simply a dev-test, things featured in here may not stay and or may be unstable, expect the game to be more in an experimental broken state Hallway Jam is a round based survival game, each round lasts for 2 minutes while each round features a unique monster chosen for that, maps and monsters are completely randomized. This game is not exactly "horror"ish as there is a lot of elements that aren't horror, the real horror comes from getting jumpscared by a rubber duck in an alleyway of a map.
Last updated by the developer 18 Nov 2025, 02:50 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 20:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.