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Sonic Aspiration

Sonic Aspiration

A Roblox experience owned by Generic Programming.

AdventureENSonic the Hedgehogfangamewacky gameplay

Sonic Aspiration is an adventure experience created on 2022-04-22. The title has recorded 5,063,663 lifetime visits. Current player count is zero. The experience holds 14,261 favorites and maintains a 74 percent like percentage. The description notes the project is a fan-made title not affiliated with Sega Enterprises, Ltd.

Description (written by the developer; not a statement by this register)

Sonic Aspiration is an ambitious ROBLOX title that aims to create a Sonic title that truly stands out from the rest by amplifying the bizarre and wacky gameplay any other Sonic game has had in the past. !! The "Sonic the Hedgehog" intellectual and all related properties belong to "Sega Enterprises, Ltd.". "Generic Programming" in no way shape or form owns any of the properties mentioned. The game "Sonic Aspiration" is merely a fangame and will not accept any cash related donations.

Last updated by the developer 5 Jul 2026, 09:50 UTC.

0
playing (measured 10 Aug 2026, 20:51 UTC)
5,063,663
lifetime visits
74%
liked (3,704 👍 / 1,330 👎)
14,269
favourites (2.8 per 1k visits)
22 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emerald Donation
150 R$
Ring Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

All Geared Up! · collection14,389 · 0.00% win
It all starts with this... · welcome10,682 · 0.00% win
For The World · other2,057 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked3 September 2026 — 74 % liked2 November 2026 — 74 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 01:4674no change
3 Sept 2026, 01:3374no change
14 Aug 2026, 01:3074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.