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Escape The Slimes! 🤢 [OBBY]

Escape The Slimes! 🤢 [OBBY]

A Roblox experience owned by RedBull1005.

ObbyENslime themecheckpoint systemreward zone

Escape The Slimes! 🤢 [OBBY] is an obby genre experience created on 2017-06-04. It has accumulated 1,459,459 lifetime visits and 29,493 favorites. Currently, zero users are playing. The experience holds a 69% like percentage. The description notes a difficult obstacle course with checkpoints and a reward zone.

Description (written by the developer; not a statement by this register)

You are surrounded by horrible green slime 🤢 and your only escape is up a long and deadly obby! This obby is difficult, but there are checkpoints to help you on your way! 🎁 Can you make it all the way up to the reward zone??? 🤗 Join our group if you like this obby https://www.roblox.com/groups/3269921/RedBull1005

Last updated by the developer 26 May 2019, 04:14 UTC.

0
playing (measured 10 Aug 2026, 19:50 UTC)
1,459,459
lifetime visits
69%
liked (6,762 👍 / 3,082 👎)
29,485
favourites (20.2 per 1k visits)
4 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Jump
100 R$
Smart Buyer
100 R$
Even More Coins ( x2 Coins )
100 R$
More Coins ( x2 Coins )
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,048,326 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked23 October 2026 — 69 % liked14 August 202623 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0869no change
14 Aug 2026, 12:3169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.