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click to get bigger

click to get bigger

A Roblox experience owned by skebbley.

SimulatorENincrementalidleprestige

Click to Get Bigger is a simulator experience created on April 23, 2022. The game has recorded 9,692,836 lifetime visits and 19,579 favorites. It currently holds a 47% like percentage. The description indicates the title is in early development with features including prestige mechanics and daily wheel spins. Autoclickers are permitted within the game environment.

Description (written by the developer; not a statement by this register)

Welcome to click to get bigger! To get started, press the "Grow" button to earn points, grow your avatar, and gain speed! Use your points to get prestige, which will reset your size, but will also make you grow quicker and earn points easier. (The game is still in early development, so please bare with us as there may be a few glitches. If you find any, feel free to use the bug report button) 🎁New Update🎁 Added a daily prestige wheel spin 💎 Be sure to leave a 👍 & ⭐ for more updates, and join the group if you have any ideas for the game :D (Stats save) (Autoclickers are allowed) (If you don't grow try rejoining) (Exploiters will be banned)

Last updated by the developer 3 Dec 2025, 06:32 UTC.

0
playing (measured 10 Aug 2026, 21:30 UTC)
9,692,836
lifetime visits
47%
liked (4,578 👍 / 5,230 👎)
19,575
favourites (2.0 per 1k visits)
23 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Prestige
149 R$
Auto Clicker
149 R$
x2 Prestige
99 R$
x2 Points
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome6,697,821 · 0.00% win
1st Prestige Reached! · progression4,081,947 · 0.00% win
100th Prestige Reached! · progression13,172 · 0.00% win
1000th Prestige Reached! · progression2,428 · 0.00% win
Met A Developer! · social929 · 0.00% win
5000th Prestige Reached! · progression490 · 0.00% win
10000th Prestige Reached! · progression251 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4713 August 2026 — 47 % liked2 September 2026 — 47 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 20:3347no change
13 Aug 2026, 20:3147first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.