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[RLT STUDIOS] Ro-Scale Snowpiecer [2024]

[RLT STUDIOS] Ro-Scale Snowpiecer [2024]

A Roblox experience owned by RLT Studios.

SimulatorENSnowpiercerTrain SimulatorExploration

[RLT STUDIOS] Ro-Scale Snowpiecer [2024] is a simulator experience created on 2022-04-23. The game currently has 6 players online and 1,163,146 lifetime visits. It holds a 76% like percentage and 6,715 favorites. The description indicates the experience is based on the "SNOWPIERCER" franchise, featuring train exploration and various gameplay elements.

Description (written by the developer; not a statement by this register)

··· Ro-Scale Based on the franchise: "SNOWPIERCER." ··· ❄ Explore the different landscapes with the different trains based on the franchise! 🚅 Try the different trains! In the future, new trains and improvements will come. ⭐ Those with a front section ticket are entitled to free access to the big trains (Icebreaker and Big Alice) but gamepasses are available to get the trains at a lower price! TAGS: snowpiercer / snow / train simulator / 1001 / SnowLand

Last updated by the developer 14 Jul 2026, 02:41 UTC.

6
playing (measured 10 Aug 2026, 19:23 UTC)
1,163,146
lifetime visits
76%
liked (1,634 👍 / 503 👎)
6,722
favourites (5.8 per 1k visits)
23 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:232first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Concept Arts Trains gamepass
175 R$
BIG trains gamepass
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

DO'H! · other2,590 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:1976no change
14 Aug 2026, 14:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.