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SCP: New Faces [CRF-III]

SCP: New Faces [CRF-III]

A Roblox experience owned by Swagger's Studio.

RoleplayENSCP FoundationSerious RoleplayDepartment Simulation

Description (written by the developer; not a statement by this register)

Welcome to SCP: New Faces, an SCPF Roleplay game that involves Anomaly Actors and many departments. NOTICE: In order to get out of the Class - D containment zone, you must wait for a test or join the foundation. To join the foundation, apply on the application centre: https://www.roblox.com/games/14581242990/Application-Centre This is a serious roleplay game. Group: https://www.roblox.com/groups/15777957/CRF-Combative-Recontainment-Force-III#!/about [CRF-III]

Last updated by the developer 22 Feb 2026, 00:55 UTC.

0
playing (measured 10 Aug 2026, 16:04 UTC)
8,494
lifetime visits
86%
liked (32 👍 / 5 👎)
51
favourites (6.0 per 1k visits)
23 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

???
499 R$
Door Bypasser
325 R$
Stolen Keycard
245 R$
Class-Disposable Agent
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CHRISTMAS (2022) · other14 · 0.00% win
The Tickle Monster · other12 · 0.00% win
Fernand · other8 · 0.00% win
PB:TS · other8 · 0.00% win
HE · other7 · 0.00% win
The Old Man · other5 · 0.00% win
??? · secret4 · 0.00% win
With Many Voices · other0 · 0.00% win
The Sculpture · other0 · 0.00% win
Shy Guy · other0 · 0.00% win
Revival · other0 · 0.00% win
Hard-to-destroy Reptile · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.