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Sans Timeline of AUS

Sans Timeline of AUS

A Roblox experience owned by Nara746 fan group.

OtherENUndertale AUWork in ProgressFan Game

Description (written by the developer; not a statement by this register)

WIP

Last updated by the developer 7 May 2026, 11:22 UTC.

0
playing (measured 26 Aug 2026, 07:08 UTC)
276
lifetime visits
100%
liked (2 👍 / 0 👎)
0
favourites
24 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 07:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Alpha Sans Gamepass
50 R$
Ture Insanity Sans Gamepass
40 R$
Hyper Dust Sans Gamepass
25 R$
Tear In The rain
20 R$
Donate
10 R$
GASTER BLASTER TOOL
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Join The Game · welcome74 · 0.00% win
GASTER BADGE · collection9 · 0.00% win
Admin Badge · other6 · 0.00% win
Tear In The Rain Badge · other5 · 0.00% win
Last Breath Sans Badge · other5 · 0.00% win
Cross Sans??? · other3 · 0.00% win
BAD TIME TRIO BADGE · progression1 · 0.00% win
Ture Insaity Sans · other0 · 0.00% win
You Beat Killer Sans Event · progression0 · 0.00% win
Call Of The Void Phase # Badge · progression0 · 0.00% win
Underverse Ink Sans Badge · collection0 · 0.00% win
Underverse Error Sans · progression0 · 0.00% win
Revenge Papyrus Badge · other0 · 0.00% win
Aftertale Sans Badge · secret0 · 0.00% win
Hard Mode Disbelief Papyrus · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.