Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
HKMR Lantau Airport Railway (MTR Auto Test)๐Ÿš„ โœˆ

HKMR Lantau Airport Railway (MTR Auto Test)๐Ÿš„ โœˆ

A Roblox experience owned by HKMR Limited.

SimulatorENsimulationtransportationreal-world

Description (written by the developer; not a statement by this register)

This game replicates the experience of being in the Airport Express Line in Hong Kong. LAR stands for Lantau Airport Railway. The main line trains are automatic trains; bugs do exist, please report them to HKMR company if possible. Version: v1.5 Updates: >Animated throttles >Signalling system screen integrated into driver's cab >Run Number Screen integrated >Train System overhauled; detects sensors via node changes rather than raycasting >Train Arrival now more gradual and smoother >May have some bugs, please report Please report any laggy players or exploiters to the Group Wall, thank you REMEMBER TO REPORT GLITCHES TO THE COMMUNICATION SERVER If the trains are laggy, it's probably because of server load

Last updated by the developer 14 Dec 2025, 06:13 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
421,348
lifetime visits
60%
liked (443 ๐Ÿ‘ / 292 ๐Ÿ‘Ž)
2,144
favourites (5.1 per 1k visits)
24 April 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:221first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Cab Access (NO CONTROLLING TRAIN*)
295 R$
Double The Cash
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

I played Lantau Airport Railway! ยท other142,005 ยท 86.5% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

6014 August 2026 โ€” 60 % liked24 August 2026 โ€” 60 % liked4 September 2026 โ€” 60 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 59โ€“61 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:3460no change
24 Aug 2026, 22:3760no change
14 Aug 2026, 22:3060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.