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Forest V3.0A

Forest V3.0A

A Roblox experience owned by Forest Roblox Group.

AdventureENexplorationsimulationrelaxation

Description (written by the developer; not a statement by this register)

You fell asleep in the bus again... You wake up in a weird Forest... You decide to explore it. 3.0 Update Log: -Remade the main house model -Finished the extension of the secondary house -Removed almost all the small statues due to them taking a lot of performance -Re-uploaded all the animations to the group -Changed / Re-uploaded all the audios due to the audio privacy update -New models -New fire particles -Computer now shows what music is playing (Main house) -All the radios now have the name of the song that they're playing on their backs -Deleted a LOT of useless trees Developers: Darwin84 - Scripting Didi504 - Building and animating sander080 - Animating Mundaxis - Scripting SomeAveragePlayer96 - Building Emotes: /e sitdown ; /e laydown ; /e penguin ; /e sitdown2 ; /e snooze ; /e sanddance

Last updated by the developer 26 Nov 2025, 17:36 UTC.

0
playing (measured 24 Aug 2026, 00:18 UTC)
332
lifetime visits
100%
liked (8 👍 / 0 👎)
15
favourites (45.2 per 1k visits)
24 April 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Epic Donation
500 R$
Big Donation
150 R$
Medium donation
50 R$
Smol donation
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Toaster · secret27 · 0.00% win
Isle Gaming · collection16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.