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Escape The Subway (READ DESC)

Escape The Subway (READ DESC)

A Roblox experience owned by Sploshy Fan Page.

HorrorENzombiehorrorstage-based

Escape The Subway (READ DESC) is a horror experience created on 2017-06-05. It has recorded 57,857,106 lifetime visits and 84,194 favorites. The current player count is 0. The game holds a 37% like percentage. It features 19 stages within a zombie-infested subway setting.

Description (written by the developer; not a statement by this register)

So you are trapped in a zombie infested subway, Can you make it out of the subway without being infected. There are 19 stages to beat. If you enjoy 'Sploshy Games' please join the Group. Thanks :D

Last updated by the developer 20 Aug 2023, 11:11 UTC.

0
playing (measured 10 Aug 2026, 16:03 UTC)
57,857,106
lifetime visits
37%
liked (10,906 👍 / 18,562 👎)
84,206
favourites (1.5 per 1k visits)
5 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Coil
400 R$
Laser Cannon
400 R$
MotorBike
300 R$
Grapple Hook
300 R$
Invincibility
300 R$
Tiny Mode
250 R$
Giant Mode
250 R$
Gravity Coil
200 R$
PogoStick
150 R$
Speed Coil
60 R$
Segway
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

3723 August 2026 — 37 % liked2 September 2026 — 37 % liked12 September 2026 — 37 % liked22 September 2026 — 37 % liked2 October 2026 — 37 % liked12 October 2026 — 37 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 14:2037no change
2 Oct 2026, 14:1837no change
22 Sept 2026, 14:1737no change
12 Sept 2026, 14:1537no change
2 Sept 2026, 14:0637no change
23 Aug 2026, 14:0237first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.