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Weapon Fighting

Weapon Fighting

A Roblox experience owned by Creator_Studio.

Fighting & PvPENcombatweaponsfighting

Weapon Fighting is a Roblox experience in the fighting-pvp genre, created on April 25, 2022. The game currently has 665 players online. It has accumulated 120,221,272 lifetime visits and 7,103,074 favorites. The like percentage is recorded at 68 percent.

Description (written by the developer; not a statement by this register)

Weapon Fighting!

Last updated by the developer 2 Aug 2026, 16:25 UTC.

427
playing (measured 21 Aug 2026, 22:50 UTC)
120,553,808
lifetime visits
68%
liked (23,051 👍 / 10,853 👎)
7,103,074
favourites (58.9 per 1k visits)
25 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

404693548.510 August 2026 — 693 players21 August 2026 — 404 players21 August 2026 — 408 players21 August 2026 — 427 players42710 August 202621 August 2026
4 measurements spanning 11 days, net -266. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 361–736 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50427+19
21 Aug 2026, 21:50408+4
21 Aug 2026, 20:54404-289
10 Aug 2026, 14:00693first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
299 R$
Infinity Gauntlet
299 R$
Double Laser Sword
199 R$
Thor Hammer
199 R$
Iron Gauntlet
199 R$
Galaxy Gauntlet
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome44,525,153

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6821 Aug 2026, 20:54 — 68 % liked21 Aug 2026, 21:50 — 68 % liked21 Aug 2026, 22:50 — 68 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5068no change
21 Aug 2026, 21:5068no change
21 Aug 2026, 20:5468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.