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Weapon Fighting

Weapon Fighting

A Roblox experience owned by Creator_Studio.

Fighting & PvPENcombatweaponsfighting

Weapon Fighting is a Roblox experience in the fighting-pvp genre, created on April 25, 2022. The game currently has 665 players online. It has accumulated 120,221,272 lifetime visits and 7,103,074 favorites. The like percentage is recorded at 68 percent.

Description (written by the developer; not a statement by this register)

Weapon Fighting!

Last updated by the developer 9 Sept 2026, 20:08 UTC.

176
playing (measured 6 Oct 2026, 01:50 UTC)
122,750,574
lifetime visits
68%
liked (23,583 👍 / 11,225 👎)
7,212,461
favourites (58.8 per 1k visits)
25 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

130541335.517615 September 20266 October 2026
500 measurements spanning 21 days, net +45. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–603 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 01:50176-16
6 Oct 2026, 00:50192-37
5 Oct 2026, 23:50229-29
5 Oct 2026, 22:50258+53
5 Oct 2026, 21:50205no change
5 Oct 2026, 20:50205+12
5 Oct 2026, 19:50193-23
5 Oct 2026, 18:50216-16
5 Oct 2026, 17:50232-18
5 Oct 2026, 16:50250no change
5 Oct 2026, 15:50250-30
5 Oct 2026, 14:50280-19
5 Oct 2026, 13:50299+35
5 Oct 2026, 12:50264+10
5 Oct 2026, 11:50254+1
5 Oct 2026, 10:50253+64
5 Oct 2026, 09:50189+5
5 Oct 2026, 08:50184+2
5 Oct 2026, 07:50182+21
5 Oct 2026, 06:50161first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
299 R$
Infinity Gauntlet
299 R$
Double Laser Sword
199 R$
Thor Hammer
199 R$
Iron Gauntlet
199 R$
Galaxy Gauntlet
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome45,367,249 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 20266 October 2026
1083 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1083
Measured (UTC)% likedChange
6 Oct 2026, 01:5068no change
6 Oct 2026, 00:5068no change
5 Oct 2026, 23:5068no change
5 Oct 2026, 22:5068no change
5 Oct 2026, 21:5068no change
5 Oct 2026, 20:5068no change
5 Oct 2026, 19:5068no change
5 Oct 2026, 18:5068no change
5 Oct 2026, 17:5068no change
5 Oct 2026, 16:5068no change
5 Oct 2026, 15:5068no change
5 Oct 2026, 14:5068no change
5 Oct 2026, 13:5068no change
5 Oct 2026, 12:5068no change
5 Oct 2026, 11:5068no change
5 Oct 2026, 10:5068no change
5 Oct 2026, 09:5068no change
5 Oct 2026, 08:5068no change
5 Oct 2026, 07:5068no change
5 Oct 2026, 06:5068first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.