[UPD] Sticker Monsters Simulator! [Beta]
A Roblox experience owned by Triple 6 Studio.
SimulatorENmonster collectionbattle simulatorgacha mechanics
[UPD] Sticker Monsters Simulator! [Beta] is a simulator experience created on 2022-04-27. The game has accumulated 2,732,339 lifetime visits and 18,865 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description highlights features such as collecting sticker monsters, battling enemies, and unlocking new areas.
Description (written by the developer; not a statement by this register)
✨ Welcome to Sticker Monsters Simulator! ✨ ✨CODES✨ Check in-game Like Reward Board for Codes! 🎁 5000 CODE: luck!reroll$ 👍 NEW CODE at 10K Likes! 👍 Please thumbs up and favorite if you like this game! ═UPDATE 7═ - New Area: Moons Base - New Sticker Monsters: Hollow, Yinyang, Angelic and more! - New Shatter Realm Monsters - New Mount: Rocketboard - Added Verify in "Settings" - Optimized and balanced overall experience! Check in-game for more details! 👾 Collect & Train tons of Sticker Monsters! 💥 Battle all sorts of enemies and bosses to get loot! 🗺️ Unlock & discover new areas! 🤝 Embark on an adventure with friends or fly solo! 🌟 Roblox Premium Members get 2x Lucky Wheel Rewards! Play on: PC, Xbox, Mobile, Tablets Tags: Simulator, Monster, Pet, Fighter, Collect, Gacha, Anime, Weapon, Training
Last updated by the developer 16 Jan 2025, 08:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 06:47 | 91 | no change |
| 14 Aug 2026, 06:45 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.