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[UPD] Sticker Monsters Simulator! [Beta]

[UPD] Sticker Monsters Simulator! [Beta]

A Roblox experience owned by Triple 6 Studio.

SimulatorENmonster collectionbattle simulatorgacha mechanics

[UPD] Sticker Monsters Simulator! [Beta] is a simulator experience created on 2022-04-27. The game has accumulated 2,732,339 lifetime visits and 18,865 favorites. It maintains a 91% like percentage. Currently, zero users are playing. The description highlights features such as collecting sticker monsters, battling enemies, and unlocking new areas.

Description (written by the developer; not a statement by this register)

✨ Welcome to Sticker Monsters Simulator! ✨ ✨CODES✨ Check in-game Like Reward Board for Codes! 🎁 5000 CODE: luck!reroll$ 👍 NEW CODE at 10K Likes! 👍 Please thumbs up and favorite if you like this game! ═UPDATE 7═ - New Area: Moons Base - New Sticker Monsters: Hollow, Yinyang, Angelic and more! - New Shatter Realm Monsters - New Mount: Rocketboard - Added Verify in "Settings" - Optimized and balanced overall experience! Check in-game for more details! 👾 Collect & Train tons of Sticker Monsters! 💥 Battle all sorts of enemies and bosses to get loot! 🗺️ Unlock & discover new areas! 🤝 Embark on an adventure with friends or fly solo! 🌟 Roblox Premium Members get 2x Lucky Wheel Rewards! Play on: PC, Xbox, Mobile, Tablets Tags: Simulator, Monster, Pet, Fighter, Collect, Gacha, Anime, Weapon, Training

Last updated by the developer 16 Jan 2025, 08:27 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
2,732,339
lifetime visits
91%
liked (9,127 👍 / 877 👎)
18,857
favourites (6.9 per 1k visits)
27 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luck + 150%
1,999 R$
Talent Pass
999 R$
10x Summons
799 R$
Big Backpack
399 R$
VIP
399 R$
Extra Equip +1
399 R$
Extra Equip +1
399 R$
Luck + 100%
399 R$
Skip Summon Animation
299 R$
Magnet
199 R$
Speed-up Talent Animation
129 R$
Small Backpack
99 R$
Luck + 50%
99 R$
Free Teleport
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Storyville! · other1,286,124 · 0.00% win
Sticker Courtyard! · other606,216 · 0.00% win
Sticker Castle! · other424,496 · 0.00% win
Grand Hall! · progression266,163 · 0.00% win
Grand Courtyard! · progression138,599 · 0.00% win
Shatter Elite! · progression97,823 · 0.00% win
Shatter Normal! · progression97,375 · 0.00% win
Kings Throne! · progression51,909 · 0.00% win
Toy Station! · other18,740 · 0.00% win
Dino Valley! · progression10,013 · 0.00% win
Box-Box Castle! · other4,418 · 0.00% win
Crafted Island! · progression2,160 · 0.00% win
Cape Crafted! · collection884 · 0.00% win
Moon Base! · progression453 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:4791no change
14 Aug 2026, 06:4591first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.