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[DAYTONA] Stock Car Champions

[DAYTONA] Stock Car Champions

A Roblox experience owned by Allied Honor Studios.

RacingENNASCARSemi-RealisticBeta

Description (written by the developer; not a statement by this register)

Welcome to Stock Car Champions, a racing game focused on NASCAR Racing. This game is established as a Semi-Realistic Racing Game and will hold many tracks at it's full release. The game is made by developers with experience working on RoStock Racing and NASCAR Unleashed, wanting to make something new and enjoyable for the RoRacing NASCAR Community to enjoy. We are currently in Beta Testing, sorry if there are any major problems.

Last updated by the developer 19 Mar 2023, 15:22 UTC.

0
playing (measured 11 Aug 2026, 16:02 UTC)
2,298
lifetime visits
71%
liked (12 👍 / 5 👎)
42
favourites (18.3 per 1k visits)
27 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Scheme Access
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,109 · 0.00% win
Addicted · progression4 · 0.00% win
Champion of the Mile · progression3 · 0.00% win
King of Speed · progression2 · 0.00% win
Unstable · progression1 · 0.00% win
Road Course Ringer · progression0 · 0.00% win
Short Track Ace · progression0 · 0.00% win
Undefeated · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.