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Collecting Simulator [V0.3.7]

Collecting Simulator [V0.3.7]

A Roblox experience owned by Retired Group [No more games].

SimulatorENsimulatorcollectingprogression

Description (written by the developer; not a statement by this register)

👋 Welcome to Collecting Simulator ! Collect Objects from anywhere and sell them for Money ❓What to do with the Money ? Very simple : upgrade , buy areas and rank up ❓What i do with the Weight ? Use it to increase capacity and power 👍 If you want to support this game, make sure to leave a like 📈 There are 💡 225+ Unique Objects 💪 70 Weights 🥇 12 Ranks 🗺️ 27 Areas 🕑 Last Updated: TUESDAY

Last updated by the developer 24 Aug 2022, 12:58 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
277,536
lifetime visits
76%
liked (962 👍 / 300 👎)
2,722
favourites (9.8 per 1k visits)
29 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

AFK Master
550 R$
2x Capacity
400 R$
50% Less Weight Cooldown
350 R$
2x Money
300 R$
Quick Sell
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First $ · other109,055 · 0.00% win
Got 50$ · other36,226 · 0.00% win
Got 1,000$ · other5,745 · 0.00% win
Got 10,000$ · other2,508 · 0.00% win
Got 100,000$ · collection1,266 · 0.00% win
Millionaire · other670 · 0.00% win
Multi Millionaire · other343 · 0.00% win
Got 100.0M$ · progression210 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.