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UPDATE! Car crushing, crashing simulator 2

UPDATE! Car crushing, crashing simulator 2

A Roblox experience owned by SUPERX+.

SimulatorENvehicle destructionracingsimulator

Description (written by the developer; not a statement by this register)

⚠️ ALWAYS RESET/REJOIN AFTER BUYING YOUR GAMEPASS ⚠️ ------------------------------------------------------ CCE2 is a car crashing and crushing experience. In CCE2 you can paint your car, race with other players, go to the derby arena and much more, for example, steal things from säästumarket. ------------------------------------------------------ SUPERX+ group: https://www.roblox.com/groups/14088915 SUPERX group: https://www.roblox.com/groups/11667985 (to get gears you have to join SUPERX+) ------------------------------------------------------ TAGS (ignore them): Car, crashing, crushing, crushes, crash, crush, destroy, destroying, CCE, CCS, Cars, rally, race, derby, vehicle, simulator, crashes, crushes 2, CCE2, CCS2

Last updated by the developer 18 Aug 2023, 18:52 UTC.

0
playing (measured 11 Aug 2026, 10:49 UTC)
183,181
lifetime visits
65%
liked (104 👍 / 56 👎)
560
favourites (3.1 per 1k visits)
29 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate (1k)
1,000 R$
Donate (100)
100 R$
Donate (50)
50 R$
Rage gears
30 R$
Donate (10)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome126,564 · 0.00% win
You met the owner! · social523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.