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the stairs.

the stairs.

A Roblox experience owned by Pizza Cat's Projects.

Description (written by the developer; not a statement by this register)

a boring walking simulator. I no longer look at this game as fondly as I used to. feb 2026: currently trying to rebuild it in godot. the stairs. update 6. (4/13/25) - improved graphics - added six new segments - added twelve new tracks to the game's soundtrack - added a music toggle - updated changelogs menu - added a new "configure" menu - your character's rotation is no longer locked to the camera - you will now automatically open doors - you can now reset your run - added lifetime stats - added an "unlimited segments" mode - added a reward for obtaining the "ball." badge - added a reward for obtaining the "one hundred segments." badge - map generation will now alternate between "rooms" and "stairs" - added a "pizza cat's projects" intro - added camera tilt to first person - many technical changes

Last updated by the developer 23 May 2026, 21:28 UTC.

0
playing (measured 26 Sept 2026, 13:16 UTC)
360
lifetime visits
67%
liked (4 👍 / 2 👎)
7
favourites (19.4 per 1k visits)
30 April 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Sept 2026, 13:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome. · welcome230 · 0.00% win
ball. · other16 · 0.00% win
twenty five segments. · progression14 · 0.00% win
fifty segments. · progression8 · 0.00% win
seventy five segments. · progression4 · 0.00% win
one hundred segments. · progression4 · 0.00% win
reference. · other2 · 0.00% win
rare segment. · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.