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Ultimate Power Tycoon

Ultimate Power Tycoon

A Roblox experience owned by Superius Games.

TycoonENtycoonpower fightingrebirth mechanic

Description (written by the developer; not a statement by this register)

⭐ FREE PERKS: Thumbs up the game 👍 and Join the Superius Games Group below for $1,000 Starting Cash + more: https://www.roblox.com/groups/14707160/Superius-Games ✅ Progess Saves 🔥 Come back and finish your tycoon later 🔄 Rebirth To rebirth you have to buy all buttons excluding game passes and premium buttons. Welcome to Ultimate Power Tycoon, an action-packed power fighting game. Every tycoon has a unique experience and special powers! Stack up your cash, grow your base, and combat other players with a variety of powers and perks. ⭐UPDATE LOG: - Release Private Servers are free! Don't forget to Favorite ⭐ and Thumbs Up 👍 the game, it helps a lot! 😄 Credits: Superius Games

Last updated by the developer 28 Jun 2025, 08:17 UTC.

0
playing (measured 12 Aug 2026, 06:01 UTC)
38,215
lifetime visits
79%
liked (293 👍 / 76 👎)
599
favourites (15.7 per 1k visits)
30 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

OP Powers
800 R$
Triple Cash
350 R$
Double Cash
250 R$
Autocollect
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing! · welcome23,160 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.