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[DESC] TRS: Super Soccer

[DESC] TRS: Super Soccer

A Roblox experience owned by Tactical Triumph.

SportsENfootballsportslegacy

TRS: Super Soccer is a sports experience created on April 30, 2022. The game has accumulated 20,189,661 lifetime visits and 27,871 favorites. It maintains an 81% like percentage. Currently, zero users are playing the experience. The developer notes the project is no longer maintained and directs players to a successor title.

Description (written by the developer; not a statement by this register)

TRS: Super Soccer is no longer maintained. This project was an attempt to try something different and it didn't work out. Keep an eye out for Tactical Football coming in 2026 and for now to experience an updated version of old TRS please join here: https://www.roblox.com/games/14165106859/TRS-Public-Pitch

Last updated by the developer 28 Mar 2026, 19:20 UTC.

0
playing (measured 10 Aug 2026, 14:51 UTC)
20,189,661
lifetime visits
81%
liked (8,629 👍 / 2,040 👎)
27,865
favourites (1.4 per 1k visits)
30 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
Double XP
179 R$
Boots + Gloves
99 R$
Teleport
79 R$
Custom Leaderboard Icon
49 R$
(GK) Ball Bounce
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to TRS: Super Soccer! · welcome3,928,451 · 57.1% win
Premium Player · other94,296 · 57.1% win
Played for 1000 Minutes · other24,167 · 0.00% win
Played for 2500 Minutes · other5,993 · 0.00% win
Fire away! · other4,904 · 0.00% win
Meet a Developer! · social4,830 · 0.00% win
VIP Player · other4,297 · 0.00% win
The Castaway! · other3,430 · 0.00% win
Played for 5000 Minutes · other2,062 · 0.00% win
You've scored 500 goals! · progression1,532 · 0.00% win
Purchase some merch! · other678 · 0.00% win
Played for 10000 Minutes · other638 · 0.00% win
Discover a Lost Time! · collection589 · 0.00% win
You've scored 1000 goals! · progression325 · 0.00% win
You've scored 2500 goals! · progression50 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8113 August 2026 — 81 % liked2 September 2026 — 81 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:0081no change
13 Aug 2026, 16:3581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.