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Reaper Clicker Simulator

Reaper Clicker Simulator

A Roblox experience owned by Incentive Team.

SimulatorENclickerpet collectionrebirth mechanic

Reaper Clicker Simulator is a simulator experience created on 2022-04-30. The game has accumulated 1,034,159 lifetime visits and 5,104 favorites. It currently holds an 87% like percentage. Zero users are playing at this time. The title focuses on clicking mechanics, pet hatching, and rebirth systems within its genre.

Description (written by the developer; not a statement by this register)

Welcome to Reaper Clicker Simulator ⚡ HOW TO PLAY: ⚡ Click anywhere to gain clicks! 🥚 Hatch Eggs and Level Up LEGENDARY Pets! 🤯 Rebirth to gain higher Click Multipliers and Gem Rewards! 💰 Buy rebirth pets & buttons to help grind faster ⏫ Purchase more Jumps to easily discover new Islands far above! 💙Join Incentive Team for a FREE Auto Hatch!💙

Last updated by the developer 11 May 2025, 19:55 UTC.

0
playing (measured 10 Aug 2026, 14:02 UTC)
1,034,159
lifetime visits
87%
liked (3,395 👍 / 520 👎)
5,103
favourites (4.9 per 1k visits)
30 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs!
659 R$
Unlimited Rebirths!
600 R$
Large Storage!
480 R$
Triple Eggs!
450 R$
More Pets!
360 R$
x2 Clicks!
318 R$
Lucky!
240 R$
VIP!
210 R$
x2 Gems!
210 R$
Medium Storage!
210 R$
Auto Clicker!
210 R$
Auto Max Level!
198 R$
Fast Hatch!
150 R$
Small Storage!
48 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Play the Game! · welcome487,280 · 0.00% win
100 Button Clicks! · other212,440 · 0.00% win
First Hatch! · collection204,037 · 0.00% win
Floating Island · other116,714 · 0.00% win
1,000 Button Clicks! · other98,163 · 0.00% win
Pirate Island · progression74,356 · 0.00% win
Frost Island · progression41,255 · 0.00% win
Moon Island · other29,278 · 0.00% win
10,000 Button Clicks! · progression20,765 · 0.00% win
100 Eggs Hatched! · collection15,920 · 0.00% win
Meet a Dev! · other13,170 · 0.00% win
Volcano Island · progression12,923 · 0.00% win
Meet a Youtuber! · social11,437 · 0.00% win
50,000 Button Clicks! · other3,399 · 0.00% win
100,000 Button Clicks! · progression1,496 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:1987no change
14 Aug 2026, 15:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.