Reaper Clicker Simulator
A Roblox experience owned by Incentive Team.
SimulatorENclickerpet collectionrebirth mechanic
Reaper Clicker Simulator is a simulator experience created on 2022-04-30. The game has accumulated 1,034,159 lifetime visits and 5,104 favorites. It currently holds an 87% like percentage. Zero users are playing at this time. The title focuses on clicking mechanics, pet hatching, and rebirth systems within its genre.
Description (written by the developer; not a statement by this register)
Welcome to Reaper Clicker Simulator ⚡ HOW TO PLAY: ⚡ Click anywhere to gain clicks! 🥚 Hatch Eggs and Level Up LEGENDARY Pets! 🤯 Rebirth to gain higher Click Multipliers and Gem Rewards! 💰 Buy rebirth pets & buttons to help grind faster ⏫ Purchase more Jumps to easily discover new Islands far above! 💙Join Incentive Team for a FREE Auto Hatch!💙
Last updated by the developer 11 May 2025, 19:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:19 | 87 | no change |
| 14 Aug 2026, 15:18 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.