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DRIVE KIDS TO SCHOOL OR DIE TRYING REMADE

DRIVE KIDS TO SCHOOL OR DIE TRYING REMADE

A Roblox experience owned by Parallix studs.

HorrorENhorrorchaosremake

Description (written by the developer; not a statement by this register)

"you will lose your brain. try" - Mahatma Gandhi this game is a mentally insane version of a game that is a remake to the other game combined. you will be going throught alot of suffering. They are coming. They're prepared and their hunger's the priority. Dont look back, and your soul won't be hollow. Protect your children at all costs. Good luck! :D The original game: https://www.roblox.com/games/6732862273/DRIVE-KIDS-TO-SCHOOL-OR-DIE-TRYING-3 Credits: nolit47: chaos building, textures)[the one behind the chaos] vitya: map building, helping with cars and fixing some stuff zytris: vandalizing the game

Last updated by the developer 24 Aug 2024, 10:38 UTC.

0
playing (measured 10 Aug 2026, 21:52 UTC)
18,123
lifetime visits
87%
liked (156 👍 / 24 👎)
366
favourites (20.2 per 1k visits)
30 April 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:521first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

FREE FROM YOUR SINS.
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You did it · other804 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8716 August 2026 — 87 % liked26 August 2026 — 87 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 15:2087no change
16 Aug 2026, 15:1887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.