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TWICE/JYP Dance Studio

TWICE/JYP Dance Studio

A Roblox experience owned by | Hyper Inc. |.

RoleplayENK-popRoleplayDance

TWICE/JYP Dance Studio is a roleplay experience created on May 1, 2022. The game has accumulated 2,127,601 lifetime visits and 19,891 favorites. It maintains a 90% like percentage. Currently, zero users are playing. The experience features a dance practice room and morphs accessible to group members.

Description (written by the developer; not a statement by this register)

Roblox Group: https://www.roblox.com/groups/6460789/Hyper-Inc#!/about ~This Game Includes~ -Dance Practice Room -Morphs [NEED TO JOIN THE GROUP] ~🎀ROLEPLAY AS TWICE, ITZY, NMIXX AND STRAY KIDS!🎀~

Last updated by the developer 9 Aug 2026, 01:50 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
2,127,601
lifetime visits
90%
liked (3,813 👍 / 415 👎)
19,886
favourites (9.3 per 1k visits)
1 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to JYP Dance Studio · welcome440,676 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9014 August 2026 — 90 % liked24 August 2026 — 90 % liked3 September 2026 — 90 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:4990no change
24 Aug 2026, 09:0090no change
14 Aug 2026, 08:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.