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LEP : Gloomwater

LEP : Gloomwater

A Roblox experience owned by Luv. Ent Productions.

RoleplayENroleplayseriouscharacter expression

LEP : Gloomwater is a roleplay experience created on 2022-05-01 by LUV ENT Productions. The game has recorded 1,672,126 lifetime visits and 9,245 favorites. Currently, zero players are active. The experience holds a 68% like percentage. It is categorized under the roleplay genre.

Description (written by the developer; not a statement by this register)

LEP : Gloomwater, created by LUV ENT Productions. This is a Heavy/Serious roleplay-server where players can come and portray their characters and express themselves with actions in roleplay.

Last updated by the developer 28 Jul 2026, 20:03 UTC.

0
playing (measured 10 Aug 2026, 19:00 UTC)
1,672,126
lifetime visits
68%
liked (1,656 👍 / 784 👎)
9,239
favourites (5.5 per 1k visits)
1 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium Gamepass
3,000 R$
Chain Protection
1,400 R$
Pocket - Knife Spawners
750 R$
Fighting Skills
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LEP : GloomWater Early Access · other218,878 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6814 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3868no change
14 Aug 2026, 11:1668first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.