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DONT STAY UP AT THRE AM (BOOK I CLOSES IN 2 DAYS!)

DONT STAY UP AT THRE AM (BOOK I CLOSES IN 2 DAYS!)

A Roblox experience owned by Bloxy Studios x WOOHOO Studios!.

HorrorENFind The...HorrorCollaboration

Description (written by the developer; not a statement by this register)

Updates every other Tuesday at 7 PM, EST! Just supposed to be a joke game so dont take this seriously, we have better skills than we are showing right now. Alot of this game is currently a "Find The ..." game with random things. Collab with Bloxy and WOOHOO studios and Swagduck (renaming to that soon). An E is missing due to tags. --Update Log-- --event

Last updated by the developer 13 Oct 2024, 16:22 UTC.

0
playing (measured 27 Aug 2026, 15:02 UTC)
787
lifetime visits
100%
liked (3 👍 / 0 👎)
3
favourites (3.8 per 1k visits)
2 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 15:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you found sonic but wheres his rings? (BOOK I)153 · 0.00% win
bendy cutout (BOOK I)148 · 0.00% win
you found the sans (BOOK I)136 · 0.00% win
sussy bonnie plush (BOOK I)120 · 0.00% win
amog us I (BOOK I)117 · 0.00% win
you found huggy (BOOK I)95 · 0.00% win
you found sonics rings (BOOK I)92 · 0.00% win
the end of book I event (BOOK I)90 · 0.00% win
you found happy bandu (BOOK I)76 · 0.00% win
you found the floppa / hecker (BOOK I)76 · 0.00% win
you found bingus (BOOK I)72 · 0.00% win
you found mommy long legs (BOOK I)66 · 0.00% win
the I wave of rainbow friends yeah boi (BOOK I)63 · 0.00% win
diamond world (BOOK I)60 · 0.00% win
you found beluga is he recording (BOOK I)59 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.