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LongSword

LongSword

A Roblox experience owned by Tizz Productions.

Fighting & PvPENcombatsword fightingcompetitive

Description (written by the developer; not a statement by this register)

👉 Want VIP Admin & VIP Chat Tag? Buy this to own vip admin and vip chat tag! https://www.roblox.com/game-pass/42952044/VIP the objective is simple: Kill others to earn more length for your sword, once you hit 25+ lengths, join our community server and you'll get a cool role! if you exploit, expect a perm ban and don't ask for an appeal. (If you fly glitch or create new servers to grind length or length boxes, you will have a stat reset) Do you have a suggestion for us and the game? Join our communication server below and leave a suggestion! thanks for playing!

Last updated by the developer 3 May 2022, 00:03 UTC.

0
playing (measured 21 Aug 2026, 00:23 UTC)
886
lifetime visits
44%
liked (4 👍 / 5 👎)
11
favourites (12.4 per 1k visits)
2 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
330 R$
DaBaby Sword
260 R$
x2 Kills
250 R$
x2 Length
250 R$
x2 Health
200 R$
Normal Speed
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome429 · 0.00% win
You met the owner! · other5 · 0.00% win
You met the co owner! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.