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Try Not To Rage Obby

Try Not To Rage Obby

A Roblox experience owned by Parkour Experiences.

ObbyENrage baitdifficulty challengetower style

Description (written by the developer; not a statement by this register)

👋 Welcome to Try Not To Rage Obby! 🏃‍♂️ Current Stages: 225! 😡 This obby may look easy at first but as you progress along the stages it gets much harder! ✅ All stages are possible, but not many were able to make it to the end! 🏅 Be one of the first ever to beat the game! 👍 Please leave a like on the game and favorite to help support! Tags: Obby, hard obby, impossible obby, possible obby, tower of hell, rage, rage obby, obby of rage, tower obby, hardest obby.

Last updated by the developer 27 Aug 2026, 06:31 UTC.

0
playing (measured 28 Aug 2026, 10:53 UTC)
702
lifetime visits
50%
liked (5 👍 / 5 👎)
3
favourites (4.3 per 1k visits)
3 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 10:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Admin
179 R$
Easy Mode
149 R$
Fusion Coil
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome533 · 0.00% win
Winner · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

44504730 August 2026 — 44 % liked10 October 2026 — 50 % liked30 August 202610 October 2026
2 measurements spanning 40 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 02:3550+6
30 Aug 2026, 15:0644first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.