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Water Funeral

Water Funeral

A Roblox experience owned by Godot Team.

Fighting & PvPENPvPAnarchyHorror

Description (written by the developer; not a statement by this register)

A round-based PvP game inspired by Anarchy, but with a unique world. Other than what's listed below, all was made by me. Custom shift-lock credit: https://www.roblox.com/library/6562513266/Enhanced-Camera-System (LeonightsTV) Music credits will be more specified once sharing audio is implemented by Roblox. Currently, music is from these sources: LEMMiNO OFF (Alias Conrad Coldwood) Cat In The Box (Majesty, Gustav) Yume Nikki (Kikiyama) Yume 2kki (?) Presence of Music (composer of many horror-esque tracks popularized by RPG Maker games such as The Witch's House, Ib, etc.) Darkwood (Artur Kordas)

Last updated by the developer 2 Aug 2026, 02:48 UTC.

0
playing (measured 12 Aug 2026, 20:02 UTC)
580
lifetime visits
100%
liked (12 👍 / 0 👎)
7
favourites (12.1 per 1k visits)
3 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Colored Bullet Trails
107 R$
Special Weapon Skins
99 R$
Rare Material Weapon Skins
66 R$
Common Material Weapon Skins
44 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tester · other112 · 0.00% win
404 · other19 · 0.00% win
Otherworldy Mechanic · other16 · 0.00% win
Safekeeper · other11 · 0.00% win
Bone · other6 · 0.00% win
Pacifist · progression1 · 0.00% win
Prismatic Party · other0 · 0.00% win
Stop · other0 · 0.00% win
Illumination Eradication · progression0 · 0.00% win
Deadly · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.