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Rails of Indonesia [RO-SCALE]

Rails of Indonesia [RO-SCALE]

A Roblox experience owned by Fad's Workshop.

SimulatorENtrain simulationindonesian themevehicle customization

Rails of Indonesia [RO-SCALE] is a Roblox simulator experience created in 2022. Players complete repeated in-game tasks to earn currency and unlock progress. It has logged 9,190,535 lifetime visits and 7,761 favorites to date. It holds an 89% like rate, with 15 players active at last count. It is listed in the simulator category on the index.

Description (written by the developer; not a statement by this register)

'Rails of Indonesia' is a typical free-drive RO-Scale game set within Indonesia, the game does not take place in any real areas, but it does take heavy inspiration. It also has a vast array of rolling stock to choose from, and with different paint schemes. *AS OF 11/9/2024, THIS GAME WILL NO LONGER BE UPDATED AND IS PERMANENTLY CANCELLED, THANK YOU FOR PLAYING!*

Last updated by the developer 6 Aug 2026, 10:22 UTC.

15
playing (measured 21 Aug 2026, 20:54 UTC)
9,190,535
lifetime visits
88%
liked (1,987 👍 / 260 👎)
8,656
favourites (0.9 per 1k visits)
4 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

152017.510 August 2026 — 20 players21 August 2026 — 15 players10 August 202621 August 2026
2 measurements spanning 11 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–21 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5415-5
10 Aug 2026, 16:3620first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

P J K A Pack
5 R$
CC50
5 R$
C11 27
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

88908913 August 2026 — 90 % liked21 August 2026 — 89 % liked23 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 88 % liked13 August 20261 November 2026
10 measurements spanning 80 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 21:0888-1
22 Oct 2026, 21:0789no change
12 Oct 2026, 21:0689no change
2 Oct 2026, 21:0589no change
22 Sept 2026, 21:0589no change
12 Sept 2026, 21:0489no change
2 Sept 2026, 21:0489no change
23 Aug 2026, 21:0389no change
21 Aug 2026, 20:5489-1
13 Aug 2026, 21:0290first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.