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[⚡NEW CLASS] Untitled FPS Game DEMO

[⚡NEW CLASS] Untitled FPS Game DEMO

A Roblox experience owned by Fishy Studioz.

ShooterENFPSchaotic gameplaymovement-based

Untitled FPS Game DEMO is a shooter experience created on 2022-05-04. It has accumulated 2,391,774 lifetime visits and 60,627 favorites. The title holds an 87% like percentage. Currently, zero users are playing. The description notes updates including new menus, maps, classes, and a chainsaw weapon.

Description (written by the developer; not a statement by this register)

UPDATE V0.42 fixed the particle emitters blocking voidstalker knife (i think) fixed some collisions being whack decreased the amount of braincells gunslinger users have UPDATE V0.41 performance hotfix arcstriker doesn't strike your fps down by half anymore also potato mode coming SOON UPDATE V0.4 NEW MENU NEW MAP NEW CLASS NEW WEAPON CHAINSAW Welcome to Untitled FPS Game. This movement-based chaotic experience melds multiple mechanics together into a fluid gameplay loop where you kill, move, and kill again. The game is consistently updating (somewhat), so be sure to look out for new features. play this game with music

Last updated by the developer 20 May 2026, 08:12 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
2,391,774
lifetime visits
87%
liked (19,771 👍 / 2,959 👎)
60,612
favourites (25.3 per 1k visits)
4 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
74,000 R$
DRIP
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

100 kills · progression127,592 · 0.00% win
250 kills · progression52,306 · 0.00% win
500 kills · progression22,827 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:5287no change
14 Aug 2026, 07:5187first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.