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Game Dev Mania✨ [LIVE BETA]

Game Dev Mania✨ [LIVE BETA]

A Roblox experience owned by Jelly Bomb Games.

TycoonENGame Development SimulationTycoonStudio Management

Description (written by the developer; not a statement by this register)

Welcome to Game Dev Mania!👋 💯Get ready to create the game studio of your dreams! In this game, you get to hire famous developers, build and upgrade your very own office, and create games that will blow players' minds!💯 😼With a cool design and tons of ways to make your studio unique. You'll be able to make the games that YOU want to play. 😼 💣Game Dev Mania is currently in Early Access. Expect bugs, data resets and updates.💣 Tags: Game Dev, Create, Tycoon, Devs, Make Games, Simulator, Developing, PC, Computer, Build, Minigames

Last updated by the developer 12 Jul 2026, 15:34 UTC.

0
playing (measured 13 Aug 2026, 12:50 UTC)
2,815
lifetime visits
72%
liked (42 👍 / 16 👎)
127
favourites (45.1 per 1k visits)
4 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Fridge
750 R$
Teleport Pack
145 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other1,879 · 0.00% win
Welcome To Game Dev Mania! · welcome1,879 · 0.00% win
1000 Fans · other132 · 0.00% win
5000 Fans · other29 · 0.00% win
10000 Fans · other18 · 0.00% win
Thanks for Coffee · other7 · 0.00% win
100000 Fans · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.