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Death Forest [REVAMP]

Death Forest [REVAMP]

A Roblox experience owned by ZAMBONI..

Last updated by the developer 6 Sept 2026, 06:18 UTC.

0
playing (measured 18 Sept 2026, 00:01 UTC)
554
lifetime visits
80%
liked (8 👍 / 2 👎)
17
favourites (30.7 per 1k visits)
4 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Sept 2026, 00:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

h
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

indev. · other50 · 0.00% win
welcome. · welcome50 · 0.00% win
Death Forest Demo. · other19 · 0.00% win
past memory. · other0 · 0.00% win
. · other0 · 0.00% win
. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808984.518 September 2026 — 89 % liked30 September 2026 — 80 % liked18 September 202630 September 2026
2 measurements spanning 12 days, net -9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 15:1980-9
18 Sept 2026, 14:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.