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[NEW]Space Noob Tycoon

[NEW]Space Noob Tycoon

A Roblox experience owned by AirPenguin Studios.

TycoonENspace explorationfactory buildingcode rewards

[NEW]Space Noob Tycoon is a tycoon experience created on 2022-05-05. It has accumulated 1,788,283 lifetime visits and 20,170 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description mentions collecting gold, building factories, and exploring the universe, with updates including group rewards and release codes.

Description (written by the developer; not a statement by this register)

·A game about collecting gold, building factories and exploring the entire universe! ·Inspired by Moon Pioneer 🔥 UPDATE [2]: - Additional rewards for group members - Additional Online Rewards - New codes 🚀 RELEASE CODES: NEWGAME , SN100LIKE ,SN500LIKE 👍 1000 LIKES CODE(Pay attention to case):SNB1KLIKE 💖 NEW CODE AT 5000 LIKES. 👍 - Thumbs up and favorite for more updates!

Last updated by the developer 22 May 2026, 08:30 UTC.

0
playing (measured 10 Aug 2026, 16:00 UTC)
1,788,283
lifetime visits
85%
liked (8,457 👍 / 1,496 👎)
20,170
favourites (11.3 per 1k visits)
5 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Energy Armor
399 R$
Rocket Backpack
299 R$
Rocket Shoes
249 R$
BB-2
199 R$
BB-1
149 R$
Watermelon
149 R$
Muscle noob
149 R$
Energy Taser
99 R$
Muscle noob
69 R$
Banana
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome887,518 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:0685no change
14 Aug 2026, 10:3685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.