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IRON LUNG [v0.6]

IRON LUNG [v0.6]

A Roblox experience owned by Tricorne Studios.

HorrorENsubmarine horrorroguelikeindie adaptation

IRON LUNG [v0.6] is a horror experience created on 2022-05-05. It has recorded 757,231 lifetime visits and 24,687 favorites. The title holds a 94% like percentage. Currently, zero users are playing. The game is a Roblox adaptation of David Szymanski's original work, featuring single-player submarine exploration mechanics without a save system.

Description (written by the developer; not a statement by this register)

-A roblox adaptation of David Szymanski's "Iron Lung". Control the submarine and find your way to the marked locations, photograph whatever you find there, and try to finish before the submarine collapses around you... or you're discovered by whatever lurks there. -Designed to be a single-player experience, however you can still play it with your friends. (You can create a free VIP server) -There is no save system, if you crash - you will have to start from scratch. -Terminal is used to type in keywords. (the quiet rapture, iron lung, etc) -Original game is made by David Szymanski. Consider purchasing it on Steam.

Last updated by the developer 7 Aug 2026, 14:34 UTC.

0
playing (measured 11 Aug 2026, 00:37 UTC)
757,231
lifetime visits
94%
liked (5,963 👍 / 360 👎)
24,686
favourites (32.6 per 1k visits)
5 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Comically Large Support
30,000 R$
Epic Support
300 R$
Big Support
50 R$
Support
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beneath the Blood Ocean. · progression257,331 · 100.0% win
Crashed. · other173,203 · 27.6% win
The first one. · welcome118,938 · 82.8% win
Most of them. · other35,951 · 0.00% win
The wreckage. · other20,835 · 0.00% win
Through the veil. · progression18,186 · 0.00% win
Through the void. · progression6,736 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:4994no change
14 Aug 2026, 17:4694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.