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Zombie Apocalypse Roleplay: Improved

Zombie Apocalypse Roleplay: Improved

A Roblox experience owned by The Random Place Group.

RoleplayENzombieroleplaymilitary

Description (written by the developer; not a statement by this register)

After a zombie like virus was strangely started people went into hiding leaving the branches of the military or government officals to go rogue or still be under order. Some groups were formed such as Ivory, a survivor refugee camp that is against the military for not rightfully protecting survivors under the lead of a military vet, Snar, and his family. There is also Harley, a bandit group, not opposed by the military strangely. There is also Freedom, Focus Co., and many more. Welcome to ZARP - Improved... what is your story? This is a fanmade game made for older audiences. This uses a different map. I have permission from the original creator.

Last updated by the developer 10 May 2026, 20:26 UTC.

0
playing (measured 12 Aug 2026, 18:05 UTC)
757
lifetime visits
80%
liked (4 👍 / 1 👎)
6
favourites (7.9 per 1k visits)
6 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 18:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

if ur reading this thanks for the headless - Wolf
45,000 R$
Donation 2
125 R$
Minigun
60 R$
Donation
50 R$
Laser Gun
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

darn u joined · welcome23 · 0.00% win
Touched the Wolf Plushie · other8 · 0.00% win
Master Sword · collection2 · 0.00% win
Path of Light · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.