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Trident Battlegrounds III

Trident Battlegrounds III

A Roblox experience owned by SEA Military.

ShooterENnaval combatclan warfareraid mechanics

Description (written by the developer; not a statement by this register)

MAY 2026: The new Navy Simulator sub-place server system will let you use Trident Battlegrounds 3 as a map, so you can host events that are available to any type of account at no extra cost to yourself. https://www.roblox.com/games/6068707488/Navy-Simulator VICTORY CONDITIONS - Capture the Trident 3 times to win the raid DIFFICULTIES Super Easy - 20k extra starting spawnpoints (only if your clan has never won) Easy (and War Raids) - 6k extra starting spawnpoints Normal - 3k extra starting spawnpoints Hard - 0 extra starting spawnpoints NUMBERS Super Easy - SEA capped to 10, unlimited slots for raiders Easy - 1:2 ratio. SEA must have at least 10 Normal - 2:3 ratio. SEA Must have at least 10 Hard - 1:1 ratio minimum 10v10 ADDITIONAL INFORMATION - Each team starts the raid with 3k SP (+ difficulty bonus for raiders) and earns 300 per minute - Each team's raid leader will receive about 95% of their team's spawnpoints Built by yummyGggg Scripted by NotAstrain and ShoomamaAtlantis

Last updated by the developer 17 Jul 2026, 18:13 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
405,733
lifetime visits
85%
liked (610 👍 / 104 👎)
1,288
favourites (3.2 per 1k visits)
6 May 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 23:0085no change
14 Aug 2026, 22:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.