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RoxVille RP [FA] Official

RoxVille RP [FA] Official

A Roblox experience owned by RoxVille RP/FR Officiel.

RoleplayENroleplaycity lifesimulation

RoxVille RP [FA] Official is a roleplay experience created on May 7, 2022. The game has recorded 590,704 lifetime visits and holds 3,037 favorites. Currently, zero players are active. The title maintains a 61 percent like percentage among users. The description highlights realistic server settings and 24/7 staff activity for trade interactions without application requirements.

Description (written by the developer; not a statement by this register)

RoxVille Rp Free Access Hello, Welcome to RoxVille A Realistic Server The server was created so that players can get into a trade without applying. Of course to respect the rules our staff team are strict in the rules. STAFF ACTIVE 24/7

Last updated by the developer 5 Jul 2026, 00:19 UTC.

0
playing (measured 11 Aug 2026, 09:02 UTC)
590,704
lifetime visits
61%
liked (662 👍 / 429 👎)
3,035
favourites (5.1 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dons De 1200 Robux RV:FR
1,200 R$
Dons De 550 Robux
550 R$
Dons De 250 Robux
250 R$
Dons De 150 Robux
150 R$
test
1 R$
ATB 1
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to ROXVILLE RP FR ! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:5061no change
14 Aug 2026, 19:4861first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.