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Meme Adventure

Meme Adventure

A Roblox experience owned by I Like Hamster.

AdventureENmemedevils fruitsleveling

Meme Adventure is an adventure experience created on 2022-05-07. It has 3,185,076 lifetime visits and 8,706 favorites. Currently, one user is playing. The game features a level cap of 1750, with 7 Devil Fruits, 53 weapons, 60 armor pieces, 24 support tools, 14 relics, and 30 specs available. The like percentage is 75.

Description (written by the developer; not a statement by this register)

games that you have to killing mobs or bosses up level, find stuff and devil fruits, just a meme game... Level Cap : 1750 Devil Fruits : 7 Weapons : 53 Armor : 60 Support Tools : 24 Relics : 14 Spec : 30

Last updated by the developer 13 Oct 2024, 18:31 UTC.

1
playing (measured 10 Aug 2026, 14:47 UTC)
3,185,076
lifetime visits
75%
liked (3,893 👍 / 1,276 👎)
8,707
favourites (2.7 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:471first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Item Notification
1,400 R$
Golden Floppa Gun
555 R$
Lava Emperor
450 R$
Six Eyes
333 R$
x2 Material Drop
299 R$
Demon Head
150 R$
Plasma Fishing Rod
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Meme Adventure · welcome888,287 · 100.0% win
Secret Capybara Survivor · secret60,944 · 0.00% win
Nice Goose.. · other6,078 · 23.5% win
Best Speakerman Ever · other268 · 0.00% win
Doge Defender · other187 · 0.00% win
Floppa Killer · other123 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:2275no change
14 Aug 2026, 05:2075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.