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PAY 2 WIN 💰

PAY 2 WIN 💰

A Roblox experience owned by GR8 Games!.

OtherENpay-to-winjokesocial

Description (written by the developer; not a statement by this register)

📢 JOIN THE GROUP TO ESCAPE JAIL FOR FREE, PERMANENTLY!!! 📢 https://www.roblox.com/groups/14358318 ⭐ YOUTUBERS WHO PLAYED THIS GAME: - KreekCraft - Poke - Foltyn - Glitch 💰 Welcome to PAY 2 WIN, a game where everything is pay to win - including basic things such as walking, or even using a sword to kill other players costs Robux! 🥇 Collect badges for every milestone you reach! 😜 This game is for joke purposes only. Every donation is appreciated!

Last updated by the developer 24 Jun 2025, 09:54 UTC.

0
playing (measured 12 Aug 2026, 14:00 UTC)
86,172
lifetime visits
29%
liked (250 👍 / 626 👎)
379
favourites (4.4 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Default Bundle
499 R$
Chat Bundle
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

FIRST PURCHASSE!! · other9,788
10 robux spent :D · other6,316
25 robux spent · other3,070
50 robux spent · other1,730
75 robux spent! · other1,106
you bought this badge! [BADGE 1] · other890
100 ROBUX SPENT!! · other796
125 robux spent!!! · other626
150 ROBUX SPENTT!! · other451
175 robux spentt!! · other375
200 ROBUX SPENTTTTTT!! · other310
witnessed a nuke · other253
225 robux spent!!!! · other251
250 ROBUX SPENT!!! · other229
U USED THE TROLL PANEL · other216

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.