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[UPDATE 4] Music Artist Simulator

[UPDATE 4] Music Artist Simulator

A Roblox experience owned by PlaySpot Studios.

SimulatorENmusiccareer simulationtycoon

Description (written by the developer; not a statement by this register)

Thrive to become the best musician in the world in Music Artist Simulator!! Update 4: - Royalties - Quests - Advanced Stats - Popularity - Map Revamp - And More Codes: "Quests2k"

Last updated by the developer 16 May 2026, 15:22 UTC.

0
playing (measured 14 Aug 2026, 20:00 UTC)
3,738
lifetime visits
65%
liked (36 👍 / 19 👎)
78
favourites (20.9 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 20:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Viral
799 R$
VIP
499 R$
Famous
299 R$
Platinum
249 R$
Loaded
149 R$
Automatic Publish
49 R$
Donator
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played! · welcome1,861 · 0.00% win
First Song! · other562 · 0.00% win
Beta Tester · other292 · 0.00% win
You met a MAS developer! · other246 · 0.00% win
Viral Song! · other31 · 0.00% win
First Collab · other26 · 0.00% win
10k Followers · other25 · 0.00% win
Completed 1 Constant Quest · progression23 · 0.00% win
100k Followers · other22 · 0.00% win
500k Followers · other20 · 0.00% win
1M Followers · other18 · 0.00% win
Completed 1 Daily Quest · progression14 · 0.00% win
Second Publisher · other14 · 0.00% win
10M Followers · other10 · 0.00% win
Third Publisher · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.