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TWD Zombie Tycoon [FIXES]

TWD Zombie Tycoon [FIXES]

A Roblox experience owned by NuclearExpert Studios.

TycoonENThe Walking DeadTycoonZombie Survival

TWD Zombie Tycoon [FIXES] is a tycoon experience created on 2022-05-07. It has accumulated 4,282,806 lifetime visits and 70,974 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The experience is based on The Walking Dead theme, allowing players to manage a settlement and fight zombies.

Description (written by the developer; not a statement by this register)

Experiencing lag? create a free private server! A zombie tycoon game based on The Walking Dead. - Join group to start with 70 Resources! - Turn an abandoned Warehouse into a thriving Settlement. - Fight the walking dead. - Explore the many locations within the map. [Best experienced on pc] Tags: The Walking Dead, Fear The Walking Dead, Nuke, Nuclear, Submarine, Tycoon, Zombie, Guns, Emotes, Dances, Destruction, Melee, TWD Tycoon, Zombie Tycoon.

Last updated by the developer 8 Jul 2026, 16:01 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
4,282,806
lifetime visits
80%
liked (19,661 👍 / 4,798 👎)
70,842
favourites (16.5 per 1k visits)
7 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter Rank
500 R$
Lvl-5 Hazmat Suit
200 R$
Grenade Launcher
150 R$
Resource Booster
150 R$
The Chainsaw
100 R$
Goofy Guns
80 R$
Small Donation
50 R$
Music Radio
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Beginning · welcome1,800,531 · 40.0% win
10 MINS · other907,887 · 20.0% win
30 MINS · progression629,048 · 0.00% win
60 MINS · other357,426 · 0.00% win
Powering Up · other298,581 · 0.00% win
The End Is The Beginning · other246,126 · 0.00% win
A Helping Hand · other174,894 · 0.00% win
The Pianist · other135,587 · 0.00% win
The Reminder · other31,636 · 0.00% win
The Hatch · other19,383 · 0.00% win
CHRISTMAAASSS!!! · other3,440 · 0.00% win
CLOWND · other1,072 · 0.00% win
Are You Stupid?? · other1,017 · 0.00% win
Barbecue Bacon Burger · collection364 · 0.00% win
Happy Halloween! · other317 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 03:0380no change
3 Oct 2026, 03:0280no change
23 Sept 2026, 03:0180no change
13 Sept 2026, 03:0080no change
24 Aug 2026, 02:5280no change
14 Aug 2026, 02:5180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.