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Chris' Silly Game!

Chris' Silly Game!

A Roblox experience owned by C.A.T Productions :).

Social & hangoutENsocialsandboxinside joke

Description (written by the developer; not a statement by this register)

There are a couple things to do, speak to NPCs, throw away trash, and just be a goober around town with friends or yourself. This is mainly an inside joke among friends but I hope you can also enjoy it! There's no real objective so just, do whatever! Feel free to join the uh, communications server to get notified of updates.

Last updated by the developer 24 Jun 2026, 04:55 UTC.

0
playing (measured 17 Aug 2026, 12:49 UTC)
1,642
lifetime visits
96%
liked (23 👍 / 1 👎)
18
favourites (11.0 per 1k visits)
8 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 12:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Glasses
8 R$
Agent
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Ouchie · other174 · 0.00% win
Headshot! · other82 · 0.00% win
Show Respect · other64 · 0.00% win
OMG IS THAT FLANKA!???!??! · secret43 · 0.00% win
Scooter Thievery · collection39 · 0.00% win
Eddformation · other33 · 0.00% win
Poke-Assisted Death · other32 · 0.00% win
Met Saul Goodman · other30 · 0.00% win
Golden Sanic · secret30 · 0.00% win
Santiago Helper · other28 · 0.00% win
Peashooter Pistol! · progression28 · 0.00% win
Chris' Birthday!! · welcome28 · 0.00% win
Interdimensional Hat Collector · collection24 · 0.00% win
You Found Cloud! · collection18 · 0.00% win
Obby Completion · progression16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.