Trabzon RP (BETA)
A Roblox experience owned by TBB | Trabzon Büyükşehir Belediyesi.
RoleplayENTurkish culturecity simulationvehicle customization
Trabzon RP (BETA) is a roleplay experience created on May 8, 2022. The game has recorded 1,408,809 lifetime visits and holds 2,607 favorites. Currently, zero users are playing. The title maintains a 49% like percentage. It features realistic Turkish roleplay elements, including redesigned vehicles and city models, with updates adding alarm systems and login screens.
Description (written by the developer; not a statement by this register)
⚠ Realistic Turkish Roleplay Game Trabzon RP! 🔥 ❗ All vehicle and city models have been redesigned. 🚩Our game has been played more than 1,000,000 times!✅ 📝 Update: -Alarm system added to cars. -Headlight system added to cars. – Login screen added. -Menus improved. -Free shipping tools and courier team added. -Bugs fixed. 🎡 Join our group to control the amusement park equipment! ✔ 🎵Music IDs are available in our group! Join our group to get custom labels! Group: https://www.roblox.com/tr/groups/33482261/TBB-Trabzon-B-y-k-ehir-Belediyesi#!/about ⚠ WARNING: Don't try to cheat, you could get banned from the game! ⛔ 👍 Stay tuned for more updates and surprises! Shutdown = Update Tags: Trabzon, Turkey, Turkey, Turkish, car, driving, election, action, roleplay, conflict, election tool, election car, Roblox, entertainment
Last updated by the developer 11 Aug 2026, 09:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 14:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.