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[Scaling!⚔️] Fight The Monsters: Revamped

[Scaling!⚔️] Fight The Monsters: Revamped

A Roblox experience owned by Knxll Studio.

RacingENmonster fightingRPG progressionremake

[Scaling!⚔️] Fight The Monsters: Revamped is a racing experience created on 2022-05-08. The game has accumulated 2,503,299 lifetime visits and currently has 55 players online. It holds 16,056 favorites and maintains an 80% like percentage. The description indicates fixed gamepasses and recent content updates, including a 2X Damage Event and progression scaling improvements.

Description (written by the developer; not a statement by this register)

FIXED FIGHT THE MONSTERS (FTM) GAMEPASSES ARE TRANSFERRED. In FIGHT THE MONSTERS! Battle dangerous creatures across a vast world. Collect and use over 190 weapons and face massive megabosses that challenge your strength. (49.5) Latest Restored Update (8/11/26): New Content: - 2X Damage Event until the next update! - 7 Mysterious gifts have appeared in each major area… - Collect each gift; they will open next update! ~Improvements~ - Progression Scaling: 1. Improved progression logic and saving 2. Keep in mind that only the highest mob matters for when downscaling weapons! 3. Added a !resettier command to reset tiers if they are bugged - Performance Improvements - Bugfixes - QOL Changes RECENT UPDATES: GAME REWORK ORIGINAL: https://www.roblox.com/games/152332999/FIGHT-THE-MONSTERS-READ-DESCRIPTION Tags: FIGHT THE MONSTERS FIGHT THE MONSTERS REMAKE FIGHT THE MONSTERS FIXED RPG MMORPG

Last updated by the developer 10 Aug 2026, 03:54 UTC.

55
playing (measured 10 Aug 2026, 23:15 UTC)
2,503,299
lifetime visits
80%
liked (5,012 👍 / 1,236 👎)
16,085
favourites (6.4 per 1k visits)
8 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:1530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bone Swords [Restored]
9,999 R$
Periastron Power [Restored]
4,999 R$
Destroyer of Worlds [Restored]
2,499 R$
Calamity [Restored]
999 R$
Ruler [Restored]
799 R$
Conqueror [Restored]
599 R$
Monster [Restored]
499 R$
Vanquisher [Restored]
399 R$
Invisibility [Restored]
299 R$
Great Dragon [Restored]
199 R$
Elemental Gems [Restored]
199 R$
Teleporter [Restored]
99 R$
Anchor [Restored]
99 R$
BoomBox [Restored]
99 R$
Ridable Raptor! [Restored]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to fight the monsters! · welcome360,863 · 20.6% win
Hideout · other13,362 · 8.2% win
Dragon Slayer · other6,627 · 4.8% win
The Great and Powerful · other6,023 · 3.6% win
Gatekeeper · other5,818 · 4.4% win
Triumphant · other5,594 · 4.4% win
Tutorial Master · progression5,029 · 6.1% win
God of Time and Space · other4,412 · 3.9% win
Abyssal Collapse · progression4,320 · 4.4% win
Desert Master · progression4,135 · 5.3% win
Voidwalker · other4,134 · 4.4% win
Heavens Descendant · other3,491 · 4.4% win
Swamp Master · progression3,279 · 4.4% win
Volcano Master · progression2,785 · 2.9% win
Omnipotent · other2,520 · 2.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3180no change
14 Aug 2026, 07:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.