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Catch Up [🏃]

Catch Up [🏃]

A Roblox experience owned by BrickLab.

Social & hangoutENtagmultiplayersocial

Description (written by the developer; not a statement by this register)

🏃Chase the players or escape the tagger. This game lets you go back to the days when we were playing Tag with friends. See you in-game. (All platforms are supported)🏃 🎮Controls:🎮 Console : [X] = Slide [LeftTrigger] = Crouch PC : [E] = Slide [Shift] = Crouch [Ctrl] = ShiftLock 📷Social links:📷 .gg/DjaHTysVFy https://www.roblox.com/groups/14809997/BrickLab#!/about CHANGELOG 2.0 [1] Round Modifiers [2] New Forcefield Tool. [3] 2 New Maps and 1 New Pal. [4] Small UI Overhaul. [5] New Music. [6] Optimization and Bug Fixes. v2.0

Last updated by the developer 8 Dec 2022, 19:58 UTC.

0
playing (measured 15 Aug 2026, 20:23 UTC)
11,464
lifetime visits
86%
liked (117 👍 / 19 👎)
125
favourites (10.9 per 1k visits)
9 May 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Name
74 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Survived The Tagger · progression1,198 · 0.00% win
Tagged Everyone · other743 · 0.00% win
Hard Working · progression10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.