Catch Up [🏃]
A Roblox experience owned by BrickLab.
Social & hangoutENtagmultiplayersocial
Description (written by the developer; not a statement by this register)
🏃Chase the players or escape the tagger. This game lets you go back to the days when we were playing Tag with friends. See you in-game. (All platforms are supported)🏃 🎮Controls:🎮 Console : [X] = Slide [LeftTrigger] = Crouch PC : [E] = Slide [Shift] = Crouch [Ctrl] = ShiftLock 📷Social links:📷 .gg/DjaHTysVFy https://www.roblox.com/groups/14809997/BrickLab#!/about CHANGELOG 2.0 [1] Round Modifiers [2] New Forcefield Tool. [3] 2 New Maps and 1 New Pal. [4] Small UI Overhaul. [5] New Music. [6] Optimization and Bug Fixes. v2.0
Last updated by the developer 8 Dec 2022, 19:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 20:23 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.